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Mana Parry

An essential for any duelist, Mana parry allows the caster to disperse the cost of an enemy's projectile and cause it to violently parry off of their bodies, dispelling the attack to a basic form of energy. In a complicated set of movements, the caster must create a solidified pane of mana upon an appendage or object, and swipe it against an incoming projectile. Upon contact, the caster has a split second to match their mana levels with the opposing spells, which causes the projectile to meld with the casters mana and remove all secondary effects from the energy. This causes the spell to fly off in a random direction, reverted to base mana but still powerful enough to do damage based on the rank of the attack. Casters who use this can only do so on spells of their rank and below, and to do so costs the exact same amount of mana as the spell in question, so one should keep this in mind before parrying anything. Projectiles that have special effects such as detonation, or abilities that can be triggered mid flight can be activated before a spell is able to be parried.

  This is a general spell, known throughout the plains by many mages, however it was taught to the students of Ulreich by Miles Parker [Atomic] and is for mages of Mage ranking or above. 

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