The aura will make a person feel extremely warm and accelerated, creatures who possess hearts and similar organs will find that they will beat extremely fast while this power is activated.
This spell was created and taught to the students of Ulreich by Apollo O'Connor [Groove] and is for mages of Paige ranking or above.
Defensive Aura Alpha
This spell is cast by concentrating on the very thing that keeps you standing. In most cases, this means the caster must begin by weaving mana directly into their spine, and allow it to flow into the rest of their body. This aura takes an extremely solid and rigid appearance; it will form around one’s entire body like a suit of armor, and does not contain an ethereal glow, rather a shine very similar to polished metal. The spine itself will glow slightly, and pulse, causing energy to run throughout the aura. This spell requires a short period of preparation before being cast (two posts to cast, one of the mage weaving mana into the auras epicenter, and the next activating the aura) and will last for a moderate duration (four post rotations, can be upheld for another four by expending the cost of the aura once more, skipping the charge phase). While this aura is active, the user will become more heavy and grounded, making it much harder to stagger or knock them down. As an added bonus, the casters pain tolerance increases significantly.
This spell was created and taught to the students of Ulreich by Apollo O'Connor [Groove] and is for mages of Paige ranking or above.
Offensive Aura Alpha Defensive Aura Alpha